Your Hero can't be hurt this turn. Draw a Card.
Heal your Hero and all Plants for 4.
Make a 6 Health Wall-Nut with Team-Up. Draw a Card.
Move a Plant. It gets +3 Health.
Wall-Knight uses Team-Up to build an invincible Nut fortress from which to lob bombs at unsuspecting Zombies.
They defensively Team-Up, are Armored, and Amphibious!
They make extra Sun, Heal, and then Strikethrough the enemy!